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Hello,it's been a while but here is another Devlog where I show off the completely new engine this game is built on. Yes it's true I was crazy enough to build my own C++ Vulkan engine in the meanwhile and port the game over from Unity. Also the campaign alpha โฆ
The third devlog is up! It's about the campaign again this time. I've been able to make a lot of progress. Highlights are a supply and demand system and no 20 unit cap for armies. After so much work the alpha is finally close.
Hello everyone,here with another devlog. After alot of work I can show you the battle prototype and even how it interacts with the campaign. Highlights are that the battle terrain is generated from the campaign map, individual line of sight for archers and heiโฆ
Hello everyone,here to share my first devlog. I show you some super basic campaign gameplay but mostly talk about my plans for it. Let me know your thoughts.
Hello,I wanted to report on my plans for the campaign so you have some information until I can show you gameplay footage. So here are the most important points:The campaign map is generated by my code from several image files which provide the height (derived โฆ
Hello everyone,I wanted to give a little first insight into the battle physics so you can see what I am so excited about. Keep in mind this is pre-alpha footage.