Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 6 · 6 user reviews · Live from Steam
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Stylite Heaven is an RPG game independently created by an individual. The concept of the game is the process of cultivators becoming stronger from weak. The unique operation mode design makes the game more interesting and easier for players to control, ensuring that every player can easily enjoy it.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (6 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This update has optimized the game performance, especially significantly improving the GPU performance consumption, saving approximately 30% of the total consumption. the improvement was particularly noticeable when the game quality was set to "High".
Regular version update. A new discount event will kick off on February 16, 2026.
The game achievements have been updated, and we hope everyone can become a full-achievement player.
Optimized some UI interface settings to prevent novice players from selecting the wrong map after the update, allowing players to have a better gaming experience.
1. Corrected some errors caused by Boss's physical queries. 2. The cooldown time of Skill 1 has been reduced by 0.4 seconds, and the damage dealt to monsters has been changed from 2 times to 1 time, with the damage value increased by 10%. 3. Due to the unsatis…
1. Due to player feedback that the game development was slow in the early stages, adjustments were made to the experience points of monsters, the number of coins dropped, and the prices of pets in the ◆ Beginner Trial Camp ◆. After the adjustments, players upg…