Last 7 days
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58% positive of 12 · Mixed · Live from Steam
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Goggles is an online coop arena shooter for up to four players. You can play as one of four different characters, namely Quentin, Frank, Tesla or Jerne. Each character comes with a unique set of weapons, vehicle and special abilities.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 58% on 2026-11-03 → 58% today (12 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Boooohooooohooooo, timely enough before Halloween we can give you the latest update for Goggles, which - this time - is a smaller update but could still be interesting for some of you folks: Adaptive Far Plane Scaling has been enhanced; it should now scale smo…
After a week we finally implemented a form of realtime occlusion culling that - together with enhancements on the adaptive far plane scaling - should result in better framerates especially on Linux machines. The complete list of changes: raycast based realtime…
Ahoy! Today sees the release of patch 1.02 for Goggles, which is the largest and most important one so far. Trust me, this will have an impact you didn't see coming :gogFrank: we implemented a simple version of the Adaptive Far Plane Scaling which I originally…
Phew, what a launch weekend! People played Goggles, enjoyed it and provided helpful feedback. The community of Linux gamers in particular has been great and we hope to get a performance enhancement update out this week. It's not an easy task because we've got …
When we founded Bit2Good, we had the optimism and fearlessness of youth. We loved (and still love) videogames so much and wanted to contribute our dreams and ideas to the medium, becoming a - successful - part of the industry. But here's the truth we all know,…
Hey everybody, sorry for the long wait, we had some major cases of illness in our small, lovely developer team after we released Goggles and thus it has been a while for this update, thanks for your patience :). But to put this aside, Goggles 1.05 is here! We …
Hey everybody, sorry for the long wait, we had some major cases of illness in our small, lovely developer team after we released Goggles and thus it has been a while for this update, thanks for your patience :). But to put this aside, Goggles 1.05 is here! We …
Hey everybody, sorry for the long wait, we had some major cases of illness in our small, lovely developer team after we released Goggles and thus it has been a while for this update, thanks for your patience :). But to put this aside, Goggles 1.05 is here! We …
Hey everybody, sorry for the long wait, we had some major cases of illness in our small, lovely developer team after we released Goggles and thus it has been a while for this update, thanks for your patience :). But to put this aside, Goggles 1.05 is here! We …
Boooohooooohooooo, timely enough before Halloween we can give you the latest update for Goggles, which - this time - is a smaller update but could still be interesting for some of you folks: Adaptive Far Plane Scaling has been enhanced; it should now scale smo…
After a week we finally implemented a form of realtime occlusion culling that - together with enhancements on the adaptive far plane scaling - should result in better framerates especially on Linux machines. The complete list of changes: raycast based realtime…
Ahoy! Today sees the release of patch 1.02 for Goggles, which is the largest and most important one so far. Trust me, this will have an impact you didn't see coming ːgogFrankː we implemented a simple version of the Adaptive Far Plane Scaling which I originally…
Phew, what a launch weekend! People played Goggles, enjoyed it and provided helpful feedback. The community of Linux gamers in particular has been great and we hope to get a performance enhancement update out this week. It's not an easy task because we've got …