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88% positive of 459 · Very Positive · Live from Steam
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A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 88% on 2026-11-01 → 88% today (459 reviews)
No authorized Steam key store lists this game right now.
1 item on Steam, newest first.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Initial launch version without balancing and bugfixes
After a short break, here comes a new update!Admittedly, this one's a bit smaller in terms of content and balance. I've dealt with the most urgent stuff in previous updates, so this time I could focus on other things on the to-do list.We've added Russian local…
This is just a small hotfix, but due to changes in music compression, the update has to download some extra data. Sorry about that, but hopefully the music will sound even nicer now.Patch 1.021Fixed a graphical issue with the new value tooltips for recipes and…
New update is here!I continue to work my way through all the feedback, do a little balancing, sit down to do more testing, fix a bug here and there... The usual post-launch stuff, but I'm really enjoying it.However, I didn't want to put out an update with just…
Two weeks since the release!I've received an enormous amount of great feedback and some bug reports (fortunately, not that many!). It's mind-boggling to see so many people having a blast feeding the Scorchpot.I've read through all the comments, reports, and di…
Wow, it’s been a month since the last update. Time for another one.We’ve been busy, to say the least. A lot of planned features have now made their way into the game. I’m especially happy with the new rare dice, they change the gameplay quite a bit. Chiseling …
Probably most surprising thing about making a game for me was how hard it is to make a good tutorial. I knew about many of the pitfalls of game dev, but introducing new players to the game has been quite a challenge.The old tutorial still managed to bring a lo…
It's been almost two months since launch. What an amazing ride! So many of you have come forth and braved the Scorchpot! Thank you all for playing and keeping the dragon fed. You're true legends!Feed the Scorchpot is taking part in several festivals at the mom…
It's been a little over a week since we launched Feed the Scorchpot. I'm over the moon that so many people have bought the game and are having a blast playing it. We've sold over 16,000 copies at the time of writing this. That's just an incredible number. Huge…
After 18 months of development, the day is finally here. It’s hard to believe I’m actually writing these words.Feed the Scorchpot is now officially available on Steam.Eight different dragons, ten difficulty levels, a whole deckbuilding system to customize your…
Every indie dev faces the same challenge - you have to wear so many hats at the same time: programmer hat, artist hat, designer hat, marketing hat, and many more. My wife and I were lucky that we had most of these hats covered between the two of us. We gladly …
I have no idea where all the time went. It feels like only yesterday I came up with the idea of making a game about feeding a dragon, and now it's suddenly almost ready. There are only a few last tweaks and fixes left on my to-do list.I've been busy polishing …
Alright, Steam Next Fest is over, and I'm quite happy with how we did. Our game attracted quite a few new players, and the reception was great! Seeing how much new players enjoyed the demo, I can't wait to show you the whole thing... which brings me to the rel…
The Dragon is hungry, and we want to see how you feed him. To celebrate Steam Next Fest, we're giving away 10 launch keys for Feed the Scorchpot.Here's how to grab one:Play the demo and reach at least year 20.Screenshot your end screen (any score counts). Big,…
I first came up with the idea for a board game-inspired roguelite last winter, but it wasn’t until April that I made it my main project. So, about a year… and I still have a hard time believing how far we’ve come. What a journey!Now the demo is out for everyon…
Demo Success – Thank You!It’s been over a month since the demo dropped, and I’m really happy with how it went. More than 3,500 people have played the demo so far, and some of you have sunk many, many hours into it. I’ve gathered a lot of great feedback and I’m…
I have been teasing the demo for a while, and the day is finally here. Surprisingly, right on schedule. You can jump in and play the game right now.Even though this is just a demo, it offers several hours of board-building gameplay. In the full release, each r…
This update took a bit longer than intended, but there was a reason for it (apart from just taking a break over Christmas). Well… Dragon Fodder is no more!dramatic pauseYeah. As it turns out, out of all the names I could have picked for the game, I went with o…
This post will probably feel trivial to a lot of people, but for me, learning how to get a game to feel right was possibly the biggest “aha” moment in my gamedev journey. Before I delved into game development, I honestly didn’t think about games outside the co…