Last 7 days · history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
HOTFIXCO-OPSnappier clicks: cells give instant press feedback.Faster flagging: flags appear immediately and auto-correct if needed.LOBBYNot Ready by default: everyone returns to the lobby as Not Ready.Single-press Ready: host and clients only need one press.Re…
Due to a gamebreaking bug in singleplayer, I am forced to rollback the update to v0.5.15 until I can push a stable update tomorrow, which will be 0.5.2 HOTFIX #1.
COOPFixed a bug where clients instantly got a “You lose” on the first click.Defeat timing feels better: the loss screen doesn’t slam in before animations finish.Mine hits now animate consistently before the bomb shows, matching the host.VersusResults now updat…
If you ever find yourself reading these patch notes, you may have seen the reoccurring theme of me saying the same things have been fixed... Mostly for multiplayer aspects. This is due to me being forced to test out these multiplayer capabilities after the bui…
This release lays the foundation for competitive play: synchronized starts, identical seeded boards, fair first-move protection, and real-time result sharing. It makes races feel truly head-to-head while keeping gameplay responsive and local.Built for the upco…
COOP Remote cursors now line up precisely on the board and no longer flicker between cells. Cursor size stays consistent while zooming the camera in/out. Cursor visuals appear above the board as intended during coop play. Fixed a rare host crash on victory; en…
What’s ComingIt’s been a while since I’ve pushed an update to Resonance — 44 days, to be exact. That time hasn’t been wasted, though. I’ve been working on two new single-player game modes that are core to both the demo and the main release.Right now, I’m leani…
Co-Op is here!GameplayRemoved single player aspects from coop games such as the Timer, pacer and leaderboard logic.Added ability for all players (no longer just me) to host lobbiesAdded "In-Game Coop" scene which acts similarly to single player, but with your …