Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 2 · 2 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Ninja Arena is an online first-person shooter focused on speed, mobility, and mastery of ninjutsu techniques. Players face off in dynamic arenas where movement precision and quick reflexes determine the outcome of every duel.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (2 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey gamers !First of all, I'm happy to say we beated our simultaneous players score with a big 10 people playing the game at the same time ! It may seems low or ridiculous to some people, but to me it's incredible !So I decided to bring a few stuffs !Kunai att…
Hey to all gamers ! I'm so happy you tried the game out and had fun ! Although, while playing with some of you, i had a few ideas, and here they are !In-game chat has been added ! Be nice or toxic (not too much guys), it's a game, have fun ! (I'll search how t…
I finally fixed player movement, this bug was unacceptable, and I'm sorry for that. You can now move when you joined a game... I don't know how it happened but it's fix now. Sorry for everyone who tried the game with this bug.
Hello Gamers !The release of the demo has brought me some great inputs ! First of all, I do understand that not a lot of people are playing the game online, so I took some decisions and I'm currently working right now on fixing this issue, or at least present …