Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 1 · 1 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
A classic RPG of strategic turn-based combat, dangerous dungeon crawls, and total party customization. Build the best heroes in the land — and by the end, you won’t just face the final boss. You’ll be the final boss.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This morning's patch fixes a minor bug with selling that displayed the auto-equip option even though it wouldn't do anything for sold items. It also fixes a more dangerous bug in retraining that could allow you to hit escape and have a null character retrain--…
One of the later achievements was missable in a way that I found a bit unfair. So, if you beat the last normal boss, a new encounter becomes available that gives you a chance to take on a nastier version of the boss fight and get one of the trickier achievemen…
Today's patch is trying to lock down achievements even more for times when connections are lost, Steam misses something, etc. The system stores all achievements locally, and when you load a game it tries to update Steam in case it missed anything previously. T…
I compiled a number of additional bug fixes and QoL changes and took care of them after getting back from vacation. It's all live now, so please be vigilant for anything that didn't take correctly. We have another case where an important event in Tutoria Cave …
A player had some issues with erratic Achivement unlocks. I've patched to try and help with that, but please let me know if anyone else is missing either the beep from the Steam notification or the recording of your achievement. Once we've squashed it, I'll se…
I originally set the time for noon today EST, in case there were any final snags. But I can't find any (yet), so I'm setting the game to live now. I'll have Discord open all day if anyone hits a bug: https://discord.gg/x9rBMRw3 Feel 100% free to DM me with iss…
January 13th is almost here! :) The full release for Arena of Suffering should be on noon EST, though this is my first release ever and we'll see if there are any hidden hoops that'll trip things up. Either way, I'll make sure to stay online that day to take c…
Working on new battle systems. I'd like to have a initiative system that isn't ALL heroes and then the monsters. We'll shift to individual inits for future games, and thus we have the tracker up top. It works too! New battlelog is minimal, but that's also func…
Thanks to Beef Gravy Studios for checking out Arena of Suffering and for the review. Fun folks! :)
I'm working on long-term material: better movement (so that we can add creatures into our maps instead of the stand-ins that we have now). Instead of going w/ full sprites in our movement, I'm using a single sprite and moving them with script. It's looking nic…
One of the things that I've found the hardest to change about RPG Maker's systems is the "simple" stuff: menus, raw layout, etc. It fights back when you try to reset some of the engine's defaults. I'd really like to improve our UI/UX. Because the default syste…
To "relax" after Next Fest, I got back into work for future games and updates to Arena of Suffering. But I'd gotten some good advice from other devs and feel like we're already bumping hard into the ceiling of RPG Maker MZ. I mean, we made 70 plugins for our f…
I've been thinking of ideas to improve our Header Capsule (the wide art you see on the Steam Store Page). I went for that fun 90s vibe, to fit the style of game that we're honoring. But, there is a careful line between fun nostalia and just looking dated. I'm …
Next Fest has been a whirlwind, so I’m taking a breather from marketing to share five fresh critters from our dungeon beneath the northern mountains. Cold air, blue-white palette, and lots of teeth.The dungeon has caved in on itself in a few spots, so I added …
Thanks to everyone who checked out our page and demo — whether you wishlisted or not, I really appreciate your time! The day completely snowballed, and it’s taken a huge weight off my shoulders. As a first-time developer, it’s terrifying to put your game out t…
It's the 13th, which means that Next Fest begins today. I hope people find a ton of new games to check out and look forward to. I'll be around if people need anything for my game, and I'll certainly be looking for wishlists of my own (even if I don't have enou…
I put a few more of our monsters on the main store page for a bit of fun. I had so much fun making all of them during development that I'm seriously hankering to get back into that. I think that was my favorite part in Arena.In between the various Steam setups…
I've been trying to update the shop system (on a totally safe build that never goes live). And you know what--it's incredibly hard. Harder than our graphic overhaul, harder than making a basic particle system, tougher than weather. I just don't know why shops …
Only 7 more days until Next Fest! I updated our screenshots and Title page with more recent artwork, and I'm really happy with it. The old intro screen had always seemed thematically fine with me but a bit bland. This one pops more.
Only 12 more days until Next Fest. Our testers didn't have any trouble with the demo (please drop me a line if anyone else does!). I'm hoping that we'll be able to spend some time developing new plugins while we wait for our publishing date. Does anyone have r…