Last 7 days
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
1. Fixed the issue where the basic attack of the "Summon Sword" at 4th and 5th hits would teleport through certain walls. 2. Fixed an issue where the game would automatically skip the storyline when restarting from the same save after death. 3. Added a 1-secon…
Fixed a bug where Spinning Slash could sometimes launch the player into the air. Added volume settings for environmental sound effects. Fixed a bug where Flying Swords could occasionally target shielded enemies and orbit them. Fixed an issue where flying enemi…
Fixed issue where controller input couldn’t be selected in some menus. Fixed bug where water physics layer would break. Fixed bug where tutorial boss fight ended without triggering the next storyline. Fixed bug with significant input delay for mouse and keyboa…
Hey, heroes! The Final Public Playtest for The Ruins of the Titan will officially end tonight, September 18 at 23:59 (UTC+8)! A huge thank you to everyone who joined the Playtest and shared your feedback with me. Every bit of feedback has helped us polish and …
Final Playtest Opens Tomorrow & A Brand-New Demo Is Coming in September! ⚔️ The final Playtest is about to begin! Heroes, thank you for waiting! After months of continued development and adjustments, Ruins of the Titan is finally coming back! Tomorrow, the lat…
We're getting close to wrapping up the Ruins of the Titan playtest! ⚔️ Hurry up and join the battle while you still can, heroes! 💥 A massive thank you to everyone who’s been part of this adventure with us 🫶 Your feedback and support mean the world to our sma…
⚔️Ruins of the Titan – Public Playtest ⚔️ Starting next Tuesday, Sep 9th! 🔥 you can finally get hands-on with our early prototype! We’d love for you to try it out and share your feedback through our survey—it will help us make the game even better! How to Joi…