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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Greetings, In reality, ancient Egyptian pyramids and tombs did not have mechanical booby traps (such as swinging blades, hidden pits with spikes, or dart-shooting walls) like those seen in movies and games. Egyptologists and archaeologists have never found any…
Greetings, In our first bi-weekly update, we talked about our Level Designer Raton and his process of making a skybox. We ended that update by noting that we'll use models to project the skybox, since everything we showed in that preview was brush-based. Today…
Greetings, One of the many perks of doing marketing for a small independent developer is that you really get to see how the game is made. Even though everyone has their own distinct role, there’s a lot of overlap between disciplines and no one is afraid to ste…