Last 7 days · history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Fixed a bug: sometimes enemies don’t die when their health is zero. - Fixed a bug: newly added recipes don’t work on old saves. - Added an “Authors” section to the main menu.
- Fixed a critical bug with the landscape lowering in water. - Adjusted the collider size for pelt and food dryers so that settlers can walk around them.
- The quality of nomad equipment now depends on the current era. The randomness of nomad equipment has been reworked. - The capacity of defensive stockade and watchtowers has been increased. - Fixed the auto-fill saving for towers. - You can no longer use the …
- Prosperity costs for technologies, laws, and annual plans have been reduced. - Population growth has been increased, and happiness bonuses have been slightly increased. - A button has been added to defensive stockades and watchtowers to automatically fill th…
- Fixed a bug with notifications due to settlers freezing - Fixed a bug with resource spending that occurred, among other things, when researching technologies
- Added gatherers' hut- Added prosperity mechanic- Added tree of laws- Added annual plans- Improved pathfinding for creatures, improved resource search algorithms- Added equipable woven backpacks- Added production to limit- Added rebindable keys, added new cam…