Last 7 days · history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
I'm excited to launch the second playtest of Tales for the Long Nights! This build builds on everything learned from the first playtest two months ago, with a ton of refinements, balance tweaks, and quality-of-life improvements based on your feedback. Your inp…
Features: New: Encyclopedia - A comprehensive encyclopedia of game mechanics, controls and features, available in-lieu of an introductory demo. Wondering what a buff or debuff does, how gathering works or how to equip and swap abilities? Check the new encyclop…
Version 7.5.7 - An updated playtest build with final adjustments and disclaimers.
The first available public playtest build of Tales for the Long Nights! This playtest features the first half of Act 1, up to the first Act boss, Infernus. It has all 12 playable mercenaries, 100+ abilities, hundreds of items and relics to use to build up a te…
After 15 months of development and more “just one last bug fix” all-nighters than I’d like to admit… the very first public playtest for Tales for the Long Nights is here.This is the first time anyone will be able to try the game, which means it’s also the firs…