
Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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66% positive of 488 · Mixed · Live from Steam
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2d space combat like no other. From the perspective of a single crew member, explore the fully destructible interior of any ship in a massive living world. Engage in space combat with no hitpoints where you know your enemy is dead when you see them fall out of their ship into the cold dark of space.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 66% on 2026-11-01 → 66% today (488 reviews)
No authorized Steam key store lists this game right now.
Does not work on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Multiplayer test
unstable alpha branch
I got really distracted by a series of projects and didn't make a blog post about new upcoming features. I plan more of those in the future because I'm not done talking about new things that are already in the engine. However, the projects that have kept me ve…
fixed a bug with abandoning quests from the map screen that wasn't fully removing the quest fixed a bug where the gauntlet could recover from lost data by recreating the gauntlet but it wouldn't re-add all of its locations so it would be inaccessible the gaunt…
fixed a bug when loading quests that could cause a crash when loading the game fixed a bug with the crew team that would allow any crew member to join the team widget and accept orders from the player friendly crew will no longer attempt to join the player's t…
fixed many instances of the word yield being misspelled fixed a bug where picking up the item most recently placed into the trash slot would duplicate the item sped up world generation by skipping many noise samples in black empty space fixed rotation groups f…
fixed a couple of screens that were responding to mouse wheel scrolling that had happened on other screens increased the number of system slots on many bridge modules so you can activate more things refactored a context variable in all ship active abilities to…
Working on some big things behind the scenes. Hopefully announcement soon. In the meantime here is a bugfix patch that includes a lot of small changes accumulated over a long period. your crew will no longer follow you on the in-station fast transport network …
Floaty damage numbersBecause armor, shields, and hull can take such different amounts of damage, and because increased bullet damage is a stat that you can collect, I wanted to be able to see how effective my shots were during combat, so I made a proper system…
In the previous update that came out a long time ago at this point I added affixes to turrets and allowed them to drop as loot. The idea was to increase the amount of cool stuff that could drop as loot, while also broadening the surface for ship customizations…
When I released the last update, I got some direct feedback which was honestly the feedback I was already expecting because I have known this was a problem with the game for a long time and wasn't sure how I wanted to resolve it. The game world was designed fr…
Single Player is receiving a huge overhaul. Big design overhaul The intent was always to make a sandbox game where you could collect cool ships and customize them with deep and interesting ship design features. To that end, we built a dynamic economy with shop…