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Greetings Lanistas! The gates are now open! Spread the news and invite your friends as the playtest for Gladiatorum Sacramentum is now available! It’s still an early build. There are rough edges, and plenty we want to improve. We’re especially interested in he…
Greetings Lanistas!Bringing the arena to lifeA lot has changed since our last update and there is still plenty we want to improve, but this is the first time we feel ready to open the arena doors and let you see where combat is heading.Over the past months, we…
Good day Lanistas!For this fourth devlog, I want to talk about one of the most important areas we are currently improving in Gladiatorum: Sacramentum: giving the player a bit of control around the arena fight itself.The battles were always meant to be simulati…
Good day Lanistas! It’s been some time from the last devlog, but we’ve been pretty busy. So, here’s a quick progress update on Gladiatorum: Sacramentum.One of the bigger systems we’ve been building lately is how gladiators are understood, developed, and classi…
We’re honored to share that Gladiatorum: Sacramentum has been featured by The Escapist France! The article describes the game as “a promising gladiator sim mixing Football Manager and Crusader Kings” and highlights the depth of management, emergent storytellin…
In our first devlog, we explored how every gladiator in Gladiatorum: Sacramentum is more than a pile of stats. Today, we turn to the forces that shape not just them, but your entire ludus: the Events system.Events: The Unseen BattlesYour gladiators’ lives don’…