Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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86% positive of 379 · Very Positive · Live from Steam
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Blast-off is a hardcore jumper/runner/shmup, where your alter ego will be a ball of anti-matter seeking to leave our Universe. Anti-matter is extremely difficult to exist in our universe, because when it contact with matter it annihilates.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 86% on 2026-11-01 → 86% today (379 reviews)
No authorized Steam key store lists this game right now.
1 item on Steam, newest first.

Works great on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
In this update we add a couple of quality of life features: 'R' button instantly restarts the game session. In this case current statistics will not be saved (this prevent abusing achievements). After game there will be small game session statistics table.
Fixed bug when game tips sometimes shown with broken font Fixed bug with Nova weapon. Killing rockets with it does not count achievement "RocketJump"
fixed bug on initial start of the game support resolutions up to 2560x1440
As usual this version include a number of fixes and improvements. But also we introduce a new feature - tips and hints. You can see them at defeat screen. Tips and hints will allow you to clearly understand some of hidden game mechanics and not really obvious …
Overall stability increased Defeat and Victory screen animations fixed 1000 games achievement now want only 500 games instead Maximum FPS capped at 144
Not really an update but now achievement's description on steam is fully localized for: English German French Italian Russian Swedish Hungarian Czech Turkish
Blast-off has passed the 130,000 player mark today. We want to say thank you for supporting our game, thank you for playing it. It is a great honor and pleasure to see that the game is still not forgotten, even after almost 7 years after the release!
The Storm location has been reworked in this update. The first thing you'll notice is multiple backgrounds instead of the one before. Basically, they differ only in color palette. Next, we added small static debris, which makes it easy to evaluate the vector a…
Get it now!
89% discount until July
Hurry up and grab Blast-off with 80% off.
We are lowering the price for EU region. Now It will be equivalent with US price.
Blast-off and OST with 66% discount available for whole summer sale.
Now we have our own creator page with full list of our games: https://store.steampowered.com/curator/33018391-Quad-Games/ There also will be new announces about unreleased games. We would be pleased with your subscription.
Hi there! In version 1.0.5 we add a new level of localization to the game. Now we able to add almost any language. And the first one is chinese.
As usual this version include a number of fixes and improvements. But also we introduce a new feature - tips and hints. You can see them at defeat screen. Tips and hints will allow you to clearly understand some of hidden game mechanics and not really obvious …
Overall stability increased Defeat and Victory screen animations fixed 1000 games achievement now want only 500 games instead Maximum FPS capped at 144
Not really an update but now achievement's description on steam is fully localized for: English German French Italian Russian Swedish Hungarian Czech Turkish
Today we moved from Early Access to full release. This means that we got all the user's feedback that we need and fix all the bugs that was found. But it not the end. We still have a lot of interesting things to do.
Today we moved from Early Access to full release. This means that we got all the user's feedback that we need and fix all the bugs that was found. But it not the end. We still have a lot of interesting things to do.