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In general this demo update is mostly for backend related info, one of the graphics in the prologue has been updated as well.There is still some placeholder assets in the prologue I'm in the middle of getting them replaced, it's more I've been so focused on ot…
These mostly include bug fixes and some backend stuff that doesn't impact things in the demo too much to note of it at this time. In the future I'll open more content to be available in the demo, along with making more exclusive content, but I mostly want to g…
This is mostly adding extra dialogue when talking with people normally.Dialogue setsDepending on the room the player is in, dialogue shows up based on the relationship with the player. Their face uses their defined emotion from the last action done. For exampl…
I've decided to redesign her a little bit. Images can't upload at the moment, which makes this a little harder.RedesignThe main thing was making her outfit more subtle with more detail instead of the bright blue dress she wore before. Her dress is also longer …
Link: https://distrokid.com/hyperfollow/michaelrichardlannon/hot-barrel-hustleI got a producer to make some new tracks to replace the original track for this minigame. Mostly to keep things aligned in the future for how the trial music will go. Another aspect …
This is mostly a replacement to the old system of collecting evidence from a body. Before it would only show the cause of death and then gives the evidence. Now it shows some graphics, playing music to respond to it, along with showing the body discovery when …
This was a good amount of code, but it ended up working better than I thought.What is this?Basically this is a forced planning system for the backend's character AI that forces them to use their past, relationships, perspectives, and more to determine what the…
Certain graphics are going to be replaced over time. Mainly right now the logo has been changed. This won't be shown in the demo for a while.
This didn't take as long as I thought, but it's implemented with some bug fixes. I still have to go back to verify everything is working as intended for certain areas of it, mainly with player actions involving doors/airvents, but overall it works.How does it …
AlignmentI talked about this in the last blog post, but it's a way to flavorfully simply and look at the actions of everybody and reference it with the 9 point axis system of law vs chaos and light vs dark. Everybody has a default and that default changes if d…
I might add more to this in the future, as right now there are hint events with Cuddles and Bianca. The songs for these events I released a bit ago. These events are fully optional, outside one scene. I won't mention that scene since it's full of spoilers, but…
Wakeup events These events can happen when someone enters your dorm room, if you are aligned with them or are romancing, they have a stringer chance of happening. Sometimes they won't happen at all unless you are romancing/aligned with them.Bias SystemThis is …
I talked about the Taboo Roulette already for that aspect of this motive, so I'll go for the rest of it since it's now done. I talked a bit about the general idea of the Lawbreaker's Edict, but it's a motive where the killer can choose a new law to go into eff…
I'm making a blogpost to one aspects of Lawbreaker's Edict since it's bigger than the rest. The way this motive works is the killer will be able to select 1 out of 26 law changes to shake up the game which will be permanent. The only way this gets into effect …
In short this adds some graphics to the swimming pool dialogue events where it has a more stylized version of the characters and their swimsuits. Every character is unique and they are isolated from the others, this image is being uploaded with everyone in it …
These mostly are motives that are tied to having the assistant talk to the player the day afterwards.Wakeup eventsThis will be heavily expanded upon in the future, but this is the start of a framework for certain characters to go into your room at the start of…
I'm going to release another blog post sooner than later for some gameplay related stuff I've been working on, but this is for a planned "hint corner" optional mechanic that can be accessed after viewing the credits. Mainly as a way to explore certain aspects …
I'm getting this out of the way so I don't forget about it in the future. Didn't take very long since it's mostly editing functions that already exist.Aishia ReworkI was struggling to find a way to make her abilities less defensive/passive for player freedom a…
This covers a bit since the Crow reworked worked really well with implementing it along with Edgar's spells. I'm also writing this up before it's mostly done to save time.Susceptibility This is a -10 to 10 meter from having less to having more where actions ar…
Due to some stuff that happened, I'm reposting the blog posts I make on blogger onto the steam announcements as well as blogger. None of this can be really seen in the demo, so if I update the demo in the future, I'll put it in the announcement title that it's…