Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Bug Fixes • Fixed issue introduced in the previous version where a colony required 52 horses to equip a Scout or Dragoon. UI & Feedback • Achievements are now displayed on screen. • Foreign Affairs report now shows tension levels with other nations, affecting …
Advanced Game Setup & Local Multiplayer • When starting a new game, a new option has been added for “Advanced Setup”. This allows for deeper customization of the generated map. • The advanced setup also allows multiple players to be controlled in a hotseat mul…
Changes Cargo can now be transferred between ships at sea. Transferring a unit costs 1 movement point (for each vessel). Transferring goods uses all remaining movement points (and only one slot can be moved per turn). When sending units ashore, a new option al…
Changes Missionaries are no longer killed if a village is destroyed by their own nation. The rebel support tooltip now shows the number of bells needed for a new rebel and the number of loyalists required for a penalty. Tweaked European markets. Training units…
Fixed founding father cost calculation (was using total accumulated cost instead of incremental cost per father)
Gameplay Wagons no longer expend all movement points when entering a colony. They may now pass through using normal movement cost Loading or unloading goods will expend remaining movement points Multiple immigrants may now arrive in the same turn if sufficient…