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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Ever wonder what's actually going on with that specific tile? Why your production seems off? What bonuses you're getting from that temple? Wonder no more. Tile Inspector showing a paused Farm (See indicator on map as well) The Tile InspectorThe big addition th…
The campaign map is finally starting to feel like a proper strategic layer for empire building. This update focuses on making your multi-island empire actually feel connected and meaningful, with a major new progression system and tons of quality-of-life impro…
A focused update this time, tackling two key areas: campaign UI and world visuals.Campaign Minimap (WIP): I've started implementing the minimap for the main campaign map. The core logic is now "basically functional," which is a big first step. Aesthetically it…
The empire-building foundation is coming together.What's Working Now:Full island persistence - Travel to an island, leave, return weeks later. Your colony remains exactly as you left it. Resources stockpiled, mana reserves intact, buildings standing. Only what…
Your settlements are no longer isolated experiments—they're the foundations of something greater. Travel between procedurally generated islands, establish colonies, gather resources and pilgrims, and expand your divine influence across an endless archipelago.W…
Quick update rolling out to the demo and playtest build today with several improvements based on your feedback:Bug Fixes:Fixed an issue where pressing ESC during the loading intro could cause unintended behaviorRemoved inspector debug functionality from demo b…
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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