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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
It's Alive!The demo is live. It's free, runs for 7-20 minutes depending on your reading speed, and showcases a few of the early chapters. Play it, then tell me what you think, good or bad. All of it helps.It's been a little over six months since I did one of t…
Finding the Line Between Art and InteractionThis is an area where I’m always trying to find the right balance.I consider the medium inherently artistic, but it is also interactive, which comes with expectations. People expect something fun or at least engaging…
A very crafty discussionToday I want to talk about craft.I’ve been deliberate about centering the game's artists in most of our posts, in the teaser, in any way I can think of. The reason (aside from my artists being awesome) is obvious to anyone with a passin…
Adventures in artOne day, when The Quiet After finally releases, you’ll be able to look back at this devlog and understand just how deeply I mean that, but for today, I want to focus on my artists. Ralu and Dexter.Finding them wasn’t simpleWhen I first set out…
Hello world!This is the first post-launch devlog for The Quiet After."So… what is this game?"I get this question a lot, and honestly, I am still figuring out how to answer it.It is not because I do not want to tell you. I would love to discuss every design cho…