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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Meet the main characters (so far)! For our previous game High Times, we wanted to make the protagonist fully customisable so that the player would feel like they still have some control over the character even if the MC has a loaded past the players don’t know…
Why Spirit Ranching? Cloverdale was conceptualised to be a farm-life sim focusing on harvesting produce and using them to cook food… so what happened to the crops?! Well, we initially started with a few cute spirits here and there, but then we realised the spi…
Our cottagecore beginnings We started working on the idea for Spirit Rancher as early as 2022! At the time, it felt like everyone was visiting each other’s Animal Crossing islands or managing their Stardew Valley farms–because of the pandemic, people gravitate…
Since our demo is currently only available at events, we're going to post dev logs so everyone will have an idea what to expect and also keep track of the game's development and processes! What is Spirit Rancher and what to expect Just like it says on the tin,…
We’re here at Gamescom! Come visit us at Booth 17 at the Indie Arena (Hall 10.2, Floor 2), Koelnmesse Exhibition Center on 26-30 August 2026!This is our second time going to Gamescom in Germany! Thanks to everyone who dropped by our High Times booth last year!…