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This week's devlog covers how I made a new puzzle with the bookshelf cabinets and lights using a custom struct I call a conditional trigger payload. Using a custom enumeration, and Blueprint interface, I can compare different trigger events to figure out if an…
The Demo for The House Dreams Along With Them has been updated to include 3 brand new music tracks and an in-universe justification for the music as well. In each lucid puzzle dream, you'll be able to find a radio. When turned on, the radio will play a unique …
This is (likely) the last major update to the demo and contains a huge amount of optimizations so that the game can run smoothly on lower spec GPUs. I was able to get my hands on a Steam Deck so I'm using that as a benchmark and have been able to get the Demo …
Halloween is imminent, so I put together a special spooky season themed trailer for the House Dreams Along With Them featuring reactions from some of the streamers that have played through my demo over the last year. I hope that you'll get a better feel for th…
I'm proud to announce that The House Dreams Along With Them will be released on November 10th, 2026! To celebrate the occasion, I've created a Release Date Trailer! Extra thanks to my friend, Corey, for providing the "other" voice in the trailer.In addition to…
In this week's devlog, I go over the differences between the disciplines of environment design - the look of a game level - and level design - the gameplay of a game level. Oft the two are conflated but environment design is much more visual (and so makes for …
In this devlog for The House Dreams Along With Them, I am very tired. I was going to do a different devlog topic, but now I'm here minutes before midnight, trying to keep a consistent video schedule going. But I have turned the source of my frustration into an…
In this week's devlog, I cover my inspirations and design process for two of the numbering systems used in the puzzles in The House Dreams Along With Them.Note: This devlog video contains spoilers! Learning how the numbering system works is part of the fun of …
This week's devlog is about creating a cinematic where the moon explodes. The destruction of Cantos Minor (the name of the former moon) is a dramatic event that is central to the game's plot and deeper lore and is the first thing that happens in the recurring …
In this week's devlog, I go over my workflow for creating music for my game. It's Cubase and Adobe Audition. So....not that complicated!One of the puzzle rooms in my game is a brick facade wreathed in chains, set on an endless wooden expanse. The only soundtra…
In this week's devlog, I cover how I created and implemented the logic for a Weeping Angel / SCP-173 style creature that only moves when the player isn't looking at it. There's a lot of different ways you could script the interaction, but for an Unreal 5.3 blu…
In this devlog, I go over 5 steps I used to make the classic "The Floor Is Lava!" game into a puzzle. The considerations in helpful list form:Lava MaterialAnimate crisscrossing noise patterns and use mesh distance fields to give the illusion of movement and dy…
In this devlog, I go over 12 practical (and increasingly specific) steps you can take to optimize the frame rate of a UE 5.3 game so it can run at 60 fps even on a Steam Deck.I found some of these optimizations to be counter intuitive, such as the default scal…
In this inaugural devlog, I explain my thought process behind adding and implementing the accessibility feature of an arachnophobia mode. The mode allows people to remove or add more spiders at their discretion.The second half of the devlog covers some of the …
I have reactivated the public demo of The House Dreams Along With Them! The demo was unavailable for a few weeks because I had created a special press-exclusive version of the demo that was intended for a more limited audience. I've got a devlog planned to go …
Starting today, the public demo for The House Dreams Along With Them has been deactivated so that I can pitch a special Press Demo to certain press folks for a few weeks. And by "I" I actually mean the wonderful Tom from Strange Signals who is helping out with…
The House Dreams Along With Them Demo has been updated!Here's the change list for build 23153379:Made the house easier to see in the intro dream's first tutorial messageGuest Bedroom: Observation about door code no longer needs the light on to be put into the …
Today is the WISHLISTED April live streaming event and I was able to get a 30 second trailer spot for The House Dreams Along With Them into the pre-show trailer showcase!I posted the trailer to the Caranthos Mori Youtube channel here:It is a shorter variant of…
The April 2026 gameplay trailer for The House Dreams Along With Them is now live!The trailer has been added to the store page, but here's a YouTube link as well: I'm excited for folks to get a look at some of the surreal parts of the game that aren't featured …
I'll be releasing a new gameplay trailer for The House Dreams Along With Them on 4/6/26!I spent most of the recent weekend recording and ingesting gameplay clips for the new trailer. Other than providing a more up-to-date vision of the game for the store page,…