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In the previous version of SRPG Studio, there were plugins—such as those that implemented weather effects—designed to enhance the appearance of maps. In SRPG Studio EX, these map-enhancement features are included by default as pixel shaders. The shaders that c…
Previously, maps only had two layers. Opaque tiles were placed on the first layer, while transparent tiles were placed on the second layer. In EX, a third layer has been added. This allows for more sophisticated map visuals. In the map editor, you can easily t…
"How do I make the game fullscreen?" We've been asked this question countless times. And many game developers have likely received the same question from their players. When you think about it, it's obvious. Who would ever realize that you can go fullscreen by…
Previously, there were two image rendering mechanisms: hardware rendering and software rendering. Hardware was fast, but you couldn't capture the screen. Software could capture the screen, but you couldn't use the mouse. SRPG Studio EX resolves both of these i…
The newly introduced Plugin Manager makes toggling plugins on and off much easier. Users can simply check a box to enable a plugin. Unchecking it will disable the plugin. This means you no longer need to access the Plugin folder and manually add a "$" to turn …
Custom parameters are a crucial element for breaking through the limitations of the game's default system and developing games with originality. The basic usage involves placing a plugin file in the project's Plugin folder and setting custom parameters in the …