Last 7 days
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Everything is going well as of right now.I've been making the map for level 1. It looks like this so far:It's unfinishedHere's what we did!Made enemiesMade a different menu themeAdded credits.
Here's what we did!Began work on a settings system.Done several fixesAdded a placeholder way to obtain the level editor achievement.Here's what the settings are so far:SoundSightMaster VolumeGammaVsyncFull screenWidescreen
Here's what we did!Made an elevator to skip the tutorialAttempted to fix a bug that makes the Sandbox achievement unobtainableRepositioned the pistol and revolver.Speaking of Revolver, there is now a weapon icon for it.Made the barrier in the tutorial visible …
Here's what we did!Near-finished bare fists.Touched up ammo system.
Heres what I did!Fixed menu bug where you can't select after returning to main menu.
Here's what we didfixed tutorial map bugs.
Here's what we did!Made a GitHub repo of the game in case something happens.This will happen with Freds Fuche Around too.Upgraded from Unity 6.0.66f2 to Unity 6.6.0f1
As you read in the title, we're working on Freds Fuche Around, a free-for-all multiplayer subgame coming with early access.Here's how FFA Multiplayer will work:4 loadouts (Fred, Fblue, Fgreen, and Fyellow) are selectable through player setup.The first one to r…
Here's what we did!Made controllers work on the:Main MenuEndless mode menuMods menuAdded a surprise in the filesFixed a major bug in which the dummies couldn't be punched in the first part of the tutorial.
I've posted this to announce an unfortunate update to the roadmap. Here's the update to the game's roadmapThe brutality move system will be coming out when early access is available due to time concerns. That is when level 2 is out. You can still pass the game…
Here's what we did!Started (and finished) the 1st part of the tutorial. It teaches you how to use the bare fists.Began work on a sword titled "The Swodr" in endless mode.You obtain it by spending 10,000 points without spending any other points.It can instantly…
Here's what we did!Added an endless mode. Here's the menu for it, so far. Added an epilepsy warning when you launch the game.Worked on the map.
Here's what we did!Added an assault rifle in game, it looks like this. It can launch grenades and rapid fire.Fixes on the save system, hopefully it works.Finally added main menu music (it's currently a placeholder as of now. It'll be used elsewhere, though.)He…
Here's what we did!Punching the CRT TV in level one results in an explosion, killing you.Fall damage is now fully implemented.The BfIS agent in level 1 now shoots bullets that harm you.Various hotfixes.
As the title says, all is going smoothly for the game's development, Here's what we did!Began work on LV1's mapAmmo counter's icon now changes. However, it's not fully finishedFall damage is being worked on.
Here's what we did!Items can now drop from the BfIS enemy.Remodeled the DB shotgun.Revised the main menu again.Began working on an elevator.
Here's what we did!Major thingsTouched up the godawful ui. This was in mind for a whileLevel 1 is now accessible if you use a button in the sandbox.This has the BFiS and some unfinished shit.Including bullets for enemy pistols.Minor thingsIn the tutorial, Stev…
Here's what we did!Title says it all.
Here's what we did!Added hunting rifle, it can scope Unfortunately theres a bug where blood is invisible and you can't fire anymore than one round.Also you can't look up or down while scoping.Added ps1 grain (ish)the grain filter uses a dirt texturethe fps cap…
Here's what we did!Added a menuAdded a rocket launcher.Patched shitGernad launcher now weakens the target.Added 2 more dummies, one thats an absolute TANK and one that spews red (evil) Gernads.Added the 'tutorial level' which is mega unfinished and broken as f…