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79% positive of 164 · Mostly Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Acceptable Losses is a short, replayable WWI command and management game. Lead squads through a brutal 20 day campaign, balancing morale, fatigue, cohesion, and the paperwork of war. Perform well enough and you may be ordered Over the Top, where success leads to a second act holding captured ground.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 → 79% today (164 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This is a mixed-bag update. A few additions, changes, bugs, and first optimization. Additions: Mission REASSIGN button now flashes to make it more clear that it needs to be clicked REASSIGN button on Clear the Crater appears with tooltip saying 2 tokens needed…
Been a long day but still making fixes as they arise. Three bugs fixed in this one. When reloading Over the Top after failing, it wasn't possible to succeed When reloading Over the Top, the mini event consequences compounded Speech bubble lead to crash if ther…
One bug is fixed in this update Crash to desktop when trying to replace a mission on Day 1
First hotfix up fixing two bugs. Over the Top Success lead to Game Over Mission Outcome text overtaking the screen if too long Thanks to those that found the issues!
Just over 15 months ago, I set out to make a game. It was very different to what it has become.Now Acceptable Losses is set to launch on September 8, 2026!You can now experience the first 10 days of Version 1.0 in the Demo.DemoThe Demo now represents the core …
Acceptable Losses is getting a major update included in the Demo! This update carries with it some major features like custom names for soldiers, glossary and tooltips and messages for clarity, and ways to make you feel the impact of losing control of Morale, …
One week ago, Acceptable Losses hit the shelves. It has been a fantastic launch week! I am humbled by the kind words, positive reviews, and constructive feedback. It is my first game on Steam and I couldn't have asked for a better outcome. I also did not expec…
For centuries, the better supplied side held the advantage on the field of battle. In Acceptable Losses, it is no different.Supplies affect your platoon every day. Low supply levels make offensive missions more difficult and can negatively impact your men duri…
In Acceptable Losses, two things stand between your men and open ground: Defenses Trench ConditionLet either slip, and enemy pressure builds and recovery becomes harder.Defenses Defenses come in many forms, but the most critical is barbed wire. The enemy will …
The trench keeps your men out of sight from the enemy. It also confines them in wet, cold, and cramped conditions.Two dangers require your vigilance: Disease Trench FootDiseaseDisease can increase due to missions and nightly events. Even a man in sound health …
Enemy Systems in Acceptable Losses are reflected in two variables that affect missions and appear in the nightly Intel Reports:Enemy Defenses Enemy ActivityThere is also one hidden variable that simulates the fog of war:Local Manpower PoolEnemy DefensesOnly su…
This update brings more balance to Acceptable Losses, which was sorely needed. Before the update, missions felt a little too close to flipping a coin no matter the difficulty, as many have pointed out. Part of that was that the difficulty bins or bands were to…
Reinforcements in Acceptable Losses are not guaranteed, nor do they arrive on a fixed schedule. Support depends on your current strength, recent arrivals, and the weather.When Are Reinforcements Considered?Reinforcements are only on the table if your total num…
Weather in Acceptable Losses operates as a daily system that pressures multiple parts of the campaign at once.There are five states, from worst to best:Storm > Rain > Fog > Overcast > ClearYour first day always begins under Clear skies. After that, conditions …
This minor update includes feedback from those within Discord. There has been a push for more clarity on HQ's intentions. It isn't a major update bringing lots of new features, but it should add to the story a little more while Acceptable Losses is still in de…
This update deepens the simulation and sharpens the feedback. Enemy forces now recover and react over time, missions and events are more varied and can overlap, and outcomes clearly show their consequences. Weather, audio, visuals, and desk details are more co…