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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Playtest and demo have been updated with a major update:Two new alien ship types, a fast courier and a medium-sized all-purpose ship.New trade goodsLots of bugfixes and balance updates to the economy, this should make prices in general less "flat" and provide …
I'm preparing a huge update for the demo, and for those of you adventurous enough, daring enough, to venture into the unknown and be the first to encounter the bugs I probably created, well, you can find it on the testing branch.Among the things added in this …
This is the update I have been working toward for a while, and it is now live.Two things in this update are bigger than anything in any previous demo release: a completely rebuilt trade system, and a thorough overhaul of the UI.The Trade SystemThe old trade go…
It's been a month and the demo update is not yet ready. I have been working on both the UI and the save/load system and both are making progress, though some bugs took forever to find and fix. And saving/loading an entire galaxy with tons of dynamic data is an…
Here is a preview of the upcoming UI update. As you can see, it's quite considerable.When I started, the system overlay was simple, so I made it a popup-window. Then more details and features came and it grew and got drawers and other elements and then it beca…
This is a fairly substantial update, including an improved intro, many UI improvements and a lot more visibility into all the things going on in the game, like a legend for the map modes, or the display of empire cultural values.Together with the extension to …
You can now join the playtest and enjoy the full game, with load/save, no time limit, etc.Please, please do provide feedback and report any bugs you encounter. The purpose of the playtest is exactly that - so I can learn what you players experience.The game is…
I've posted another devlog to my website at https://lemuria.org/devlogs/ta-10/ with a few details on the procedurally generated missions that I am currently working on.In parallel, I'm updating the game's Steam integration, and working towards a playtest - tim…
The header image to this post is a screenshot of the largest galaxy that I have ever created. It has a bit over 20,000 star systems. It took a couple minutes to generate and it lagged to the point of being unplayable. But - it worked. And someone with a more p…
IntroductionOne of the driving forces behind my novel “Intergalactic” was that I had grown tired of science fiction featuring aliens that are less diverse than your average inner-city shopping mall.In the game as well as the book one of my goals is to make ali…
A new devlog has been posted to my website: https://lemuria.org/devlogs/ta-08here is the content, with slightly worse formatting: Introduction Core elements of a game deserve the most attention and thought. So for a trading game, I have of course been thinking…
Posted another devlog to my website here:https://lemuria.org/devlogs/ta-06/This time, I'm talking about information and diplomacy, the two key non-trading aspects of the game.
IntroIntroducing: Space freighters.In Trade Anchor, your main “characters” of a kind are the space ships that you fly through the galaxy. You start with one, but you can buy additional ships as you accumulate money.More freighters means not just more trade, bu…
I've just posted another devlog to my website.read the full text hereIn this devlog I explain the economy simulation that is the heart of the game.
In this second devlog, I'm talking about the solar systems of the game, its stars and planets and how the affect gameplay: