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Hello all!Minor Deity is already well on its way to being a large sandbox world with the freedom to simply create what you imagine. It’s a satisfying toy, but it doesn’t have a more traditional game attached to it yet. I’ve started designing some mechanics, an…
Hello all,Some months have passed since my last post, so I thought I'd just mention that development is progressing well and that I've been working hard on many behind-the-scenes-systems to keep everything connected and optimized. I've linked some videos below…
Hello all,Almost 2 years ago I set out to learn about parallel processing and tri-planar mapping in tessellation shaders. A great practical application for this was to create huge, editable terrains with complex shading, millions of objects, tens of thousands …
Welcome to Minor Deity!Below I provide some details on the technical details involved in allowing huge maps with millions of objects to run smoothly, and surprisingly fast.Bursted JobsBehind the scenes, the data structures have been designed from the start to …