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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Small update: Individual edge distribution: the worlds have their own distribution. For example: Vikings have more water tiles than the ice world - which makes the viking world easier to expand. This will influence game play difficulty later, when more worlds โฆ
Hello together! Finally another update with some changes and additions. Effects added to make the world more lively โ๏ธIce region: โ Deer family โ Wind vortex โ (more) Snow ๐Viking region โ Ducks โ Falling leaves Bug fixes โ fixed a saving issue when removing โฆ
Hello everyone! I hope you're all doing well, and for those who had some time off, I hope you enjoyed a relaxing break filled with plenty of gaming!This patch focuses primarily on improvements to the tutorial:The tutorial has been restructured into three clearโฆ
Hello together! A small update has been published: The "heatmap" can be activated via a button The tutorial-heatmap step is split into 2 sections now Added: skip-button for some tutorial parts Added: a menu-button hint in the tutorialAdded: an alternative for โฆ
Greetings everyone, This is the first developer update here on Steam for Hexavale! The development is going well. The core is finished, but there are still some minor issues and topics that need to be resolved. While it looks pretty complete (except the UI), tโฆ
Greetings together! I hope you are all doing well. The day has finally come - the demo for Hexavale is being released! This has been a side project for me over the last few months while balancing language classes and part-time work at the same time. Because I โฆ
๐ Demo Release Date Announcement! ๐Iโm excited to share that the Hexavale demo will officially launch on December 18th!The demo is already feeling solid and stable, and it will feature its own leaderboard ranking. While some content will remain locked to avoโฆ