Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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96% positive of 234 · Very Positive · Live from Steam
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Dig deep down the abandoned planet to find its secrets and earn cash by collecting resources. Spend your money on buying various trinkets and instruments that will help you along the way to earn even more profit.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 96% on 2026-11-01 → 96% today (234 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Upcoming version of the game.
Version of the game before latest update.
- Fixed "Improved Portable Extractor" cost from 20 to 3500. - Fixed "Improved Portable Extractor" being available at the shop (it can be acquired by dismantling certain robots). - Fixed "Improved Portable Extractor" description. - Fixed "Experience Farmer" bei…
Hi everyone!This is a relatively small update, although it contains A LOT of important bug fixes and improvements. Apart from that, it contains some neat additions, such as a new laboratory, reworked character models, and a couple of new quests and locations. …
- Fixed the "Reset Perk Points" feature not working properly with multiple perks (if your character got corrupted before the hot fix, just remove saves from the "Saves" folder near your .exe file, and it'll automatically load in save files prior to the latest …
Hi everyone!First of all, huge apologies for the wait. I've spread myself pretty thin and made a big mistake of trying to do everything (and then figuring out how to put it all together), so I had to disable a couple of major things that are already done (just…
- Added Invert Mouse X - Added Invert Mouse Y - Added hotkey rebinding. - Added an option to hide a helmet in the settings. - Minor tweak for widescreen. It still requires a lot of work, but at least now everything is on the screen. - Added "Use legacy input" …
- Added peaceful mode in the settings menu (disables hostile creatures). - Conversations are instant if "Conversation speed" is set to 100%. - Updated block's description. Now displays "Single use" if the instrument is destroyed after placing a block. - Spoken…
Hi everyone! As usual, I'm late with my schedule, but I have an important thing to celebrate: on September 23, Colony 37 hit exactly one year in full on Early Access development. At first I wanted to make some sort of small post about it, explaining what thing…
Hi everyone!Wanted to post this sneak peek slightly later to gather up more juicy content to show, but due to the influx of new players (Seriously, guys, huge thank you, and thanks to Splattercatgaming for playing the Colony 37), have to write a couple of word…
Hi everyone! In the previous sneak peek I said that the next patch will be released in a couple of weeks, and... it was a bit of a miscalculation on my part. While working on the project, I realized that the upcoming update should include pretty big changes an…
Hi everyone!First of all huge sorry for not writing anything for a month. I tried to develop this project at my own pace, and I really have to work more on "Sneak Peaks" and "Progress Report" type of things. But there is something I would like to show. I'm wor…
Hi everyone! Valen here!So I think I wrapped up most of the things I wanted to add to the 0.3 version. Everything is still "work in progress" and... I bet with a lot of bugs, but at least now things should look slightly more "like they are supposed to". Main f…
Hi everyone!Next patch will be slightly delayed (by a day or two), working on something interesting to implement in to the daily miner's routine. It's a bit of a sneak peak.Clutter and FoliageCurrently game has somewhat of an acceptable code to generate underg…
Works, but may need extra effort. Results from Valve's own testing.