Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The controller experience has been rebuilt from the ground up
Version .17 has many new features aimed at addressing core issues in Hyper Vyper: New Features: Overheat System, Melee Attacks Goal: Encourage players to move forward **into** combat It's been a long road of trying to encourage forward movement. When the goal โฆ
Hyper Move Assist Component Component to help manage movement states and settings. For now, it's used for CoyoteTime and SlideChainTime (extended grace periods for activating jump/slide after walking off an edge or landing). Eventually, it will drive additionaโฆ
YOOOOOO! That's right!!! We got Cabinets!! We got Coins!!! WE GOT ANIMATRONIC RATS!!! Get ready to ball 'til you fall cuz we got it all. BasicsProgressively stronger enemy waves spawn every 30 seconds. Over time, it becomes imperative to clear a wave of enemieโฆ
You know the deal. Being vague about changes but this one introduces an important game mechanic that's not clear via feedback yet: Enemies now drop crystals. Game difficulty increases with the amount of crystals on the board. Survive in the various shrines aroโฆ
Fixed crystals unintentionally giving HP
New Player PowersNew Map Graphics Update New Player Verbs (mantle, wall jump) Hub .... And more!!
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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No authorized Steam key store lists this game right now.