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Hey everyone,First of all, thank you! Seeing the wishlist number grow and the excitement building around 100 Lives genuinely means the world to our small team. We've been heads-down in development, and we wanted to pop up for air and give you a little update o…
In this devlog, we sat down with Florian S., the Lead Game Designer on 100 Lives. Florian works across multiple areas of the game, balancing big-picture planning with hands-on design of core systems, story events, and player choices.From building out our turn-…
This week, we spoke with Oscar G.P., the Narrative Director of 100 Lives, about what it takes to create meaningful conclusions in a game that’s designed to be played again and again.Oscar’s focus has been on building the narrative structure that supports each …
In this devlog, we’re hearing from Canan A., whose work this week is focused on giving Kingstown its unique visual identity. From learning the art of hand-painted textures to implementing environmental storytelling elements, Canan’s contributions help ensure t…
In this devlog, we’re checking in with Dala K., a developer on the 100 Lives team focused on building flexible, behind-the-scenes systems that make the world feel dynamic—and help the rest of the team bring their ideas to life.From implementing a full day/nigh…
This week, we’re highlighting some of the less visible, but absolutely essential, work that keeps 100 Lives running smoothly. We spoke with Maria M., one of our software engineers, who focuses on everything from back-end systems to player-facing improvements l…
This week, we’re handing the mic to Simon S., our quest designer and narrative systems specialist here on 100 Lives. Simon’s work sits at the intersection of story and structure, crafting the systems that make Kingstown feel full of possibility, while also wri…
For this week’s devlog, we’re catching up with Carl, the Art Director for 100 Lives. Carl’s been with the project from the early days, helping shape the visual identity of Kingstown from the look of individual characters to the overall feel of the world.In thi…
Welcome back to the second installment of our devlog series! This time, we spoke with Jose, one of the developers working behind the scenes on 100 Lives. He’s responsible for the GameBook engine, the system that powers the branching stories, evolving choices, …
Welcome to our very first devlog!We’re starting things off with a behind-the-scenes look at one of the coolest and most foundational features of 100 Lives: the character customization system. To walk us through it, we sat down with Kimberly, our resident Live2…
Hey there, future Kingstown Residents! Does the idea of jumping into a world where you could quite literally be anything or anyone you want sound awesome to you? How about a world where starting a new life means taking all the best (potentially magical or wack…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.