Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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66% positive of 77 · Mixed · Live from Steam
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Campaign to victory in the ultimate election simulator, The Electorate. Rally voters, dominate the airwaves, attack rivals, and fight for glory and power across every county in the United States.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 61% on 2026-11-01 → 66% today (77 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi all,First, thank you for the support you've shown The Electorate since launch. After nearly two years of development, seeing players share their election maps and dive into their own campaigns has been incredibly rewarding.I've also spent a considerable amo…
Fixed saving failures in longer campaigns when campaign data exceeded the previous save-format size limit.Reduced save-file size and growth by removing redundant data. Reduced temporary memory usage when reading and writing saves.Fixed a saving failure after n…
The Electorate has been approved by Steam! Doing final checks and packaging, and will upload the 1.0 build shortly. I expect to release within the next couple of hours. I will provide an unlock time shortly.
Hi everyone,As you may know, The Electorate was expected to release today at 12:00 PM ET. As a solo developer, this has been a moment I've been working towards for nearly two years. In the past two weeks, The Electorate has received an enormous amount of momen…
Happy New Year! I hope you all enjoyed your holiday.Today’s dev log will talk about what I’m thinking about doing with the congressional system in the game, explain the thought process behind it, as well as give a quick update on primaries. I first want to sta…
The Electorate is officially released! Thank you all for the support!
Hi all!You might have noticed that I've officially set the release of The Electorate for October 27, 2026!This has been a long journey, and I'm so excited to finally get to share my work with you all.A few notes about release:I'm confident that the game will b…
Hi all! After a quick break, I’m back to doing dev logs. Today we're covering the events system.Events are important for creating immersion and adding replayability to campaigns. In The Electorate, events can come in a wide number of forms. Scandals, rogue jou…
Hi all! Today's dev log is all about the media system, one of the more complex and dynamic systems I've built (and still building) for The Electorate.As we all know, the media has a major impact on election cycles. The first competitive US election was in 1796…
Hi all! Today’s dev log is going to focus on demographics and the customization options you’ll have access to. Customization is the single most wanted item in the game, and luckily for you all, that was my plan from the beginning.However, because of the demand…
Hi all! Today’s topic is Campaign Staff. Before we get into that, I have a couple of announcements and shameless plugs. First, our Discord and Steam Community have grown significantly over the past week. We can all thank Reddit for that. Feel free to join and …
Hi all! Today’s dev log is about Election Night.This feature, along with the polling system, is ultimately what drove me to make this game. It’s by far my favorite feature that I’ve worked on, and it’s so fun that I’ve lost a few hours of development time just…
Hi all! I’ve been ramping up development over these last few weeks and lots of progress is being made. No exact dates on a launch schedule, but it’s getting close. Today, I’m going to be discussing the mechanics around campaign buildings, their impacts, and th…
Hi all!Today’s dev log will finally be image heavy. I’ve been stuck in the weeds of UI, and I’m happy to say that a lot of progress has been made. Much of the original UI was thrown together quickly, and while somewhat functional, it was certainly not pleasant…
Welcome back to another dev log! Today, we’re going to discuss an important subset of campaign activities: rallies and fundraisers. Other activities, like advertising, are larger and more intricate systems, along with media events and whatnot, and require thei…
Hello! Welcome back to another dev log! Today, we’re covering ideology groups, and how they impact each election in a huge way.How Voters VoteIn a general sense, voters vote based on the issues that matter to them. Whether it's about how the economy should be …
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.