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Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
AdjustmentsAdded a small VFX to playing the Sigil Shard World Card to make it more clear when it is added (new players sometimes don't notice the shard counter tick up)Adjusted bazaar/card trading tutorial to clarify that Icon Cards can be swapped with any car…
AdjustmentsRound tracker added in upper right corner of battle. Useful for counting MP or timing round-based augmentsAdded an auto-pass keyboard key (Enter by default). Turning on Auto-Pass will let the enemy play out the rest of their turns up through the Cla…
Patch Notes Shuffling off the mortal coil off a few bugs in this update. Appreciate everyone helping me hunt these bugs down!Two units in play with barricade will no longer make it impossible to play unitsFixed a bug that prevented the cooldown reduction of an…
Patch NotesVisual Updates:Rare cards viewed in packs will now have an animated highlight around themThe card detail box will no longer flicker when mousing between cardsThe Feast event in Adventure Mode now displays current HP during the text eventThe Bazaar/B…
Feature Updates!Codex AddedThe Codex has been enabled in the pause menu. The Codex includes informational entries on game rules, keywords, Adventure Mode, Gauntlet Mode, color domains, and progression systems. The Codex contains explanations for the base syste…
New Sigil MechanicsThis update is bringing a few changes to Sigil Shards, including a substantial new mechanic in bazaars and battle reward screens.If you have collected any Sigil Shards when you enter a bazaar, you will see a "Sigil Invocation" menu. Here, yo…
Leveling UpdateLeveling has been retooled for a smoother experience. Level up bonuses will alternate between a linear reward track and Mastery Points. On odd levels, you will receive bonuses for extra rares in packs, extra card options in bazaars, extra reroll…
The Scope of Meta-ProgressionThere’s two things that Immortal Coil’s meta-progression is meant to do.Create funCracking packs, leveling up, and unlocking new features is exciting. Personally, I’m a sucker for watching experience point bars fill up. Progress cr…
It's Demo Time!Hello, I'm Joe, the developer for Immortal Coil. After nearly two years of work were getting close to the finish line- there's still plenty to be done but there is enough here to release a demo! I'm really excited for new players to hop in and e…