Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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80% positive of 10 · Positive · Live from Steam
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Ultra High-Speed Scrolling 2D Shooter Humanity suffered a crushing defeat in the war against the sentient AI, RA6 the Great Sovereign, losing 70% of the global population. Now, you board the anti-AI fighter MSX-3 Arondight, and launch into the final battle against the Sovereign.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-02 → 80% today (10 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed a bug where power chips, hidden characters, and other items that had been spawned could occasionally become unobtainable if left untouched for a certain period of time. Previously, destroying a fortress would clear away and eliminate all enemies and item…
Fixed a bug where holding down the shot button while the player was hit caused the hitstop duration to become variable.
We've increased the game's scroll speed on most stages compared to previous versions. This will slightly reduce the time required to play through stages. We've added processing to reduce enemy spawn rates on earlier stages. Starting with this version, difficul…
Fixed an issue where certain resolutions could not be selected or behaved abnormally in the screen resolution options.
Slightly reduced the hitboxes for the player ship and enemy bullets. Increased the bomb's attack power. These adjustments have slightly lowered the game's difficulty compared to previous versions. Shortened the hitstop duration when hit. Changed the default fr…
To address an issue where the pause duration varied depending on the play environment during hitstops or pause releases, we added processing to standardize the frames during time stop, ensuring the same pause duration across all environments.
When you hit an enemy with your main shot while close to them,the main shot's rate-of-fire restriction is lifted,allowing you to fire rapidly.This restriction lift only applies to the main shot;hitting enemies with your sub-weapon does not trigger it.The rate-…
You can now access the Sound Test screen from the Options menu on the title screen.In Sound Test mode, you can freely listen to the BGM of Alondite.