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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
New FeaturesFriends system with Steam and Nakama integration — add friends, see their status (online, in-game, in-lobby), and invite them directly to games.Beautiful Shadows toggle in Graphics settings for the new lighting pipeline.Game end screen redesign wit…
New FeaturesCosmetic delivery ships now fly between your HQ and distant buildings with smooth arcs, steering, and dynamic shadows.You'll now get a daily notification when you don't have enough workers to keep up with demand. ImprovementsThere's now a loading o…
New FeaturesThere's a brand new sabotage system with 17 cards across five categories: destruction, disruption, finance, intelligence, and labour.The black market menu lets you browse, buy, and manage sabotage cards to build your hand.You can now control game s…
TL;DR Players should now see HUGE performance improvements, up to +150% on low-end devices, and there's MOAR graphs. New FeaturesMarket multi-threading for improved performanceCentralized ProfitCalculator class for consistent profit calculationsPlayer profit t…
TL;DR The visuals won't be quite as glitchy, tooltips will consider inventory goods, and multiplayer will work a bit better.New FeaturesDisabled tooltip for HQ building previewDisabled physics interpolation for building previewImprovementsThe construction tool…
TL;DR The AI is a bit more competent, and there should be a bit more polish.New FeaturesAdded housing and labour iconsAdded auction scenes and UI (for upcoming updates)Added sparks particle effectImprovementsAI behaviour improvements for better early game sell…
\ If you want to dominate everyone in Harwell: Mars Industries, Pioneer, then keep reading, as this dev diary contains all the confidential information you will need to do just that. You can find this dev diary in video form below, voiced by Caleb Houlding, so…
Hello, Pioneers, and welcome to the first Harwell: Mars Industries dev diary. If you're new here, hello! I’m Caleb Houlding, solo developer of Harwell: Mars Industries, along with publisher Aquila Interactive. It's great to have you here!Today we’re looking at…
Mars is open for business! Developer Caleb Houlding is partnering with publisher Aquila Interactive to announce Harwell: Mars Industries, a sci-fi economic strategy game set on Mars, coming 2027.This is the start of an exciting journey, and we'd love for you t…
Hello! Just a post about a relatively small feature that I think will make a large impact to gameplay: construction time.Building instantly is no fun, so Harwell now has a fancy new construction shader which dynamically builds the building in sync with its con…
Greetings! I'm Caleb, developer of Harwell. As part of update 0.18 Harwell got a huge update - actual, functional multiplayer, and it involved an ever so slight complete rework of the multiplayer system in the game. Here's what it entailed!Main MenuThe main ch…
Hello! It's Caleb, developer of Harwell. I decided to write a part two to my last development showcase, Building Modifiers. I've made some improvements and added some polish so this one is going to be much less technical and much more screenshot-ey.Tooltips!I'…
Development Showcase: ModifiersHello, it's Caleb, developer of Harwell. It's been a little while so I thought I'd write a festive write-up of what's been going on, and the most recent implementation in the game - building modifiers. Modifiers have taken some w…
Performance & OptimizationImproved base_building and player_manager to fix performance issues from buildingsCreated the building_manager to oversee building purchases and perform batching & queueingOptimized the building manager to prevent lag spikes on each t…
Development Showcase: AI-Controlled CompaniesHola, it's the developer of Harwell - Caleb - here! In this development showcase, I'll be covering the implementation of AI-controlled players and how they'll interact with the systems and compete with the player.Th…
Development Showcase: Renderer (Vulkan vs OpenGL)Afternoon wherever you are in the world! I'm Caleb, developer of Harwell. If you're not familiar with it, it's a capitalist RTS where you build up factories to make stacks of profit to buy out the other players,…
Development Showcase: Quality of Life & UI OverhaulAfternoon! I'm Caleb, developer of Harwell. This feature showcase will be about the smaller improvements that make the game feel SO much greater. It might not be a long dev diary, but this one has greatly impr…