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Happy May Day! We wish you peace, warmth, strength, and good cheer 🌿Meanwhile, we’re continuing to work on the novella and want to share a quick update on what’s currently happening in development.At this stage, we’re not only working on the final assembly of…
Hello, everyone!We’re back with a small but very приятный development update.We’re still hard at work on the visual novel, and one of the major milestones is now behind us: all of the artwork is completely finished. Every illustration, scene, and visual asset …
April Fools’ Day isn’t usually one of those days. From early morning, something suspicious starts happening in the chat rooms. Someone posts a message that’s way too serious about a “radical overhaul of the entire combat system.” Someone suggests adding a feat…
Happy International Women’s Day!We wish you spring in your soul, flowers in your hands, peace of mind, and that life, at least occasionally, functions not as a bug, but as a feature Today, we also celebrated the heroines within our own team - our narrative des…
After a short break, we returned to active development and began with an important stage: a complete overhaul of the user interface. At this stage of the project, it became clear that the existing UI worked technically, but did not fully meet the requirements …
Happy New Year from the PurrPixelGames team!Friends, it's time to put your affairs on “Pause” and feel the approach of the new year!The PurrPixelGames team sincerely congratulates you on the holidays.Our wishes for this year are the same as always. We wish you…
Our Tower Defense is not about a single line and a predictable solution. We want each level to feel like a siege: pressure from different sides, the need to quickly assess the situation and adapt.The levels are built around the idea of space. Enemies can appea…
While some of us are sorting out the plot lines and refining the dialogue, the artists are busy with models and art for the chapter dedicated to the forest lands. Today, we're sharing part of our work - the first models that have already formed the basis of he…
Development is in full swing, and today we want to tell you about another character.We're talking about Doll, the main character's tactical assistant and perhaps one of the most mysterious creatures in this world.We have completed the main work on her scenes a…
Recently, we faced something every storyteller secretly fears. Miro froze - and with it, a large part of the chapter simply vanished. Everything: branches, dialogues, scenes, transitions. Hours of work just dissolved, as if they had never existed.Since the cha…
Development never stands still: news from the workshop!Today, we have some important updates to share with you.Our main character now has a full set of emotions - they can rejoice, get angry, doubt, or show determination just like any of us.We revisited her ch…
Today we want to share with you our vision of the Reborn Warrior: Chronicles universe.When we first started developing the concept, we debated: “What is Reborn Warrior? Just a set of levels? A sequence of maps?” But it quickly became clear that it was not. For…
When we discussed what Reborn Warrior: Chronicles should be, the conversations always came back to the characters. Yes, we have tactics, battles, maps, towers that’s the foundation. But what makes the story alive? Not only victories and defeats, but how the ch…
When we first started working on Reborn Warrior: Chronicles, we asked ourselves a simple question: How can we show that story and gameplay are two sides of the same journey?At first, we tried to keep everything in a single style. But we quickly realized: the v…
Hello everyone,This is our first news about Reborn Warrior: Chronicles, and let's talk about what kind of game we are preparing.At its core is the story of a guy who suddenly finds himself in a new world. Everything is against him here: unfamiliar lands, enemi…