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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
HI, this time I've expanded the cursed items logic, now they can drop with some crazy stats, at times with some OP stats or ones that for example can heal the enemy instead of damaging them. I've also expanded the game with some new settings logic, to change t…
Hi, last week I've added support for Linux builds just to test if everything works at this point and yes, the linux build was successful although was only tested on the Steam Deck without proton I will be doing tests on Linux distros some time later (just want…
Hi, over the past week I've been working on more UI panels an hero/mech suit attributes and a new Transfer attributes panel logic (you will be able to transfer attributes to your Mech Suit making it stronger but at a cost of the pilots own attributes). Aside f…
Hi, this week was packed with updates and adjustments. The biggest change/new feature is that right now you can add level up points in to various attributes to further push your character build. Aside from that I have added a locomotion start animation blend i…
Hi, this time I've moved to some main hero character work - sculpting and preparing a new base mesh, still not done with this, but it's another iteration closer to the final model. Aside from that I've adjusted melee attack animations blend times so that hits …
Hi, some Level up effects and Inventory UI visual adjustments (still not final), along with some other visual updates here and there. A bit lighter week on the systems side, but still some needed work to improve the game feelUpdated attack speed calculation lo…
Frame of Suffering is an upcoming ARPG rogue-lite that combines Diablo with customizable mechs and I really do need it now. Read the full article here: https://www.gamingonlinux.com/2026/10/frame-of-suffering-is-like-if-diablo-was-about-mechs-and-i-need-it-now…