Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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66% positive of 3 · 3 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
A roaming-warband roguelike with procedurally generated units and autobattler combat.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 66% today (3 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Added a run history to the main menu. It lets you view select stats from past runs. Runs completed before this patch will not be shown, because the data was not retained.
Added new region traits (new runs only): Enemies are more aggressive Enemies are less aggressive Can often flee while vulnerable Player cannot become surprised Enemies won’t pursue during weather More enemies with traits Fewer enemies with traits Roaming enemi…
TRADE UI: Trade sliders can now be dragged. Item icons now have tooltips showing name, base price, and how many you need to fulfill contracts. Items that you need for contracts are underlined. OTHER: The "You" icon on the TAB-accessed map now pulses for better…
Raised the base number of simultaneous fighter types from 3 to 4. Added an extra perk that grants an additional simultaneous type, so that the maximum possible is now 8. Made the "Lost" and "Scattered" travel conditions mutually exclusive. Increased the contra…
Made the first perk draw available sooner (50 score instead of 100). Fixed fighter types being rerolled an extra time at new game start. Fixed the "Contracts" button on town entry sometimes giving a wrong number of empty contract slots.
Fixed a possible crash when mousing over the edge of the TAB-accessed map. Added a help icon to that screen.