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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Since some players whose devices couldn't reach a certain frame rate were experiencing issues with physics and controls, I've separated the physics, frame rate, and controls in Marblearium. Additionally, the frame rate is no longer capped at 75 and can be as h…
During the recent public playtest, I noticed that quite a few players were trying to play Marblearium with keyboard and mouse and were having a hard time steering the marble with WASD.Since the camera is handled automatically anyway, I had the thought: What if…
Hi everyone,Thanks so much for all the feedback so far.I’ve just pushed a small update focused on improving movement feel and consistency when playing with keyboard controls (WASD).Marblearium is primarily designed around analog controller input, but keyboard …
The official Marblearium Discord server is now live.If you'd like to follow development, get notified about the upcoming public playtest, share feedback, or simply hang out with other players, you're welcome to join.Join here:https://discord.gg/S2BSSd6jz4Roll.…
When I looked back at marble games (for example, Marble Blast Gold was preinstalled on my girlfriend’s PC back in 2006 (now my wife)), they often featured abstract platforms and third-person or top-down cameras. Even so, they were already relaxing. With Marble…
Is there something like satisfying predictability?Watching a mechanical system unfold exactly as our mind expects often feels strangely rewarding.I’m not a neuroscientist, but exploring this feeling is something I hope to capture with my game.
Earlier today I was thinking about how Marblearium can calm the nervous system.That is actually what I would really like to achieve with this game, but I’m wondering whether this is possible in a meaningful way to balance challenge and calmness without losing …
The Marblearium store page is now live.This space will be used to share small progress,design thoughts and experiments along the way.No big announcements yet, just getting things set up. Malte
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.