Last 7 days
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70% positive of 20 · Mostly Positive · Live from Steam
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Ever wondered what you would do as the main character in those eerie campfire stories that kept you awake? Become hunted by an infamous cryptid deep in the ancient woods where you must outsmart what can't be fought — and find out! Can you survive in the terrifying Pacific Northwest wilderness?
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 70% on 2026-11-01 → 70% today (20 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey! It's been a while! I've brought a bunch of much-needed fixes and changes. Performance: -FPS now should be better! Why wasn't it good? I'll be honest - cause I made a dumb mistake -Capped the FPS in the main menu because you really don't need 500 frames pe…
Hi again! Here are some QoL changes: -Reduced the size of the game. Not as dramatic as Helldivers but still good though -Fixed character stutter when uncrouching -Tweaked death scene so now it works more as intended -Tweaked final cutscene -Removed the ability…
Hi! -Added an option to skip prologue and epilogue videos -Fixed FPS drop when the lighter was on -Fixed lighter not being availible in some cases after reloading the save -Fixed some options not working properly -No more drifting bigfoot in one of the cutscen…
Hi everyone!👋We’ve officially released Campfire Stories: The Giant of Green Peaks — and now we’re fully focused on making it even better. So, what’s happening right now?The launch was just the beginning. Now, we’re deeply immersed in:Gathering and analyzing y…
Hi everyone!👋We've had to significantly delay the Campfire Stories: The Giant of Green Peaks launch, and we want to share why we made this decision. So, what happened? Originally, we planned to release at the end of August. But when it became clear we wouldn'…