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Mon Général!Work on the campaign map began long ago, when piecing together the map generator and campaign map logic. So far the work has been mostly technical in nature, to make sure the engine works and does what it is required to do. As that is the case, we …
Mon Général!The first campaign in Grand Tactician: Napoleonic Wars is the Italian Campaign of 1796-97, where Napoleon gained great fame. While the regiments and uniforms of the later Grande Armée are the definition of Napoleonic era French unit roster and look…
Mon Général!In Grand Tactician: Napoleonic Wars, army hierarchy plays a big role in the campaigns. It determines the chain of command, but also command and control and logistics are built around the hierarchy. The basic functionality is similar to Grand Tactic…
In the recent development updates we’ve described how the art team is working on improving the battle layer’s visuals, while the campaign layer infrastructure and systems are being built. As the Corps has gone through reorganization recently, it’s a good time …
Mon Général!Let’s have a quick look at the officer management UI functionality.Less Clicks but no less ControlOne of the many things we want to improve from GT1 is the UI functionality, mainly how fluid and intuitive it feels. This means, among other things, p…
Mon Général!Managing your military is one of the key tasks in a campaign game. Let’s start with officers. When describing how the officers work in GT2: Napoleonic Wars, let’s compare the changes to how officers work in GT1: The Civil War. While the big picture…