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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Okay, this update wasn't really planned, but I have a good reason for it. The main reason for this latest demo update is to increase the demo duration to 15 years (in-game years, unfortunately). One recurring piece of feedback was that the demo was too short. …
Finally, I'm pushing one last small update to the demo.Nothing major, unfortunately, dear demo players. A few text corrections here, a new Grow Grass overlay there, some animation widgets added, and so on.I'll be taking a break until November, then I'll come b…
If everything goes according to plan, this may be the last demo update.After this, it will be time to get back to adding new content to the full release version. In this demo update, you will find the new Rainbow visual, Flip Tool short-cut command, and some s…
We continue our series of updates to improve the demo ahead of the end-of-year release.This time, the major new feature is the FRENCH TRANSLATION. Et oui, la traduction intégrale du jeu est maintenant disponible en français !Pour changer la langue, allez dans …
The summer holidays pushed this update back a little longer than expected, but it’s finally here! This small update introduces a new Visual Info Card in the menu, making information about plants and animals much easier to understand at a glance. 0.14.00 ======…
Just one week after the demo public release, I was able to push the first update. I really wanted to get this one out as quickly as possible. The main feature of this update is the Random Background Music. It really add something else to the game and it makes …
Hello everyone. Today, I'd like to talk a little about biomes. Over the past few weeks, I've been focused on calibrating and fine-tuning the biome systems. It's now mostly functional and ready for players to explore. But what exactly are biomes? Biomes are spe…
Hello everyone. As time flows, we draw closer to the Demo Release.All core mechanics are now in place. The next step is calibration and fine-tuning. Calibration plays a major role in a simulation.This is where we determine whether a plant consumes too much wat…
Hello everyone.Still alive and working hard on the project.For a long time, I wanted Small Living World to be a pure sandbox. No story mode, no quests, just an open-world sandbox.But times change, and so do users' requests.At first, it was designed as a tutori…
Hello everyone.Your passionate indie developer behind the keyboard.With the playtests came another realization: the game UI wasn’t great :steamsad:. It worked, but it could be better. So we went back to the drawing board and redesigned the in-game menu ( with …
Hello everyone.It’s me... again.Playtesting revealed an issue with the scoring system. I was already aware of the problem, but the tests confirmed it.We originally used a score number to represent the world’s progression. This proved confusing, since points ar…
First of all, Happy New Year 2026 everyone !I will start the year slowly. Today, I want to share a bit of the behind-the-scenes work of game development. Not everything we work on becomes a gameplay feature. This month, I coded a tool to help create the game’s…
Hello everyone. This month, we quietly started the beta testing phase. Let’s call it a private alpha. It’s better to begin with a small group of testers, so if anything goes horribly wrong, not too many players will be affected. Fortunately, nothing horrible s…
Hello everyone.I suppose you were expecting this new Dev Diary.This will be a short one. I simply want to present the game’s new soundtrack. For this game, I wanted something different and original. I delegate this task to a talented music composer, Marco Cuti…
Hello everyone. Time for another Dev Diary. This week, I want to highlight the new Entity Information window. In the first game, this was one of the major weak points — when a plant or an animal wasn’t happy, it was often unclear why. The game didn’t provide e…
Hello everyone. Welcome to Dev Diary number tree ( little pun here, it sounds cool ).Ok, next thing, we need to revamp the store screenshots to truly showcase the game’s quality, something the current ones just don’t capture.But something held me back: the loo…
Hello everyone.Time for the second dev diary. Just in time, I should add. After reworking the in-game UI, it was time to tackle the main menu. I won’t show images of the previous version, as it was just a messy collection of placeholders. We took the time to d…
Hello everyone.Welcome to the First Small Living World 2 Dev Diary!Let’s call it SLW2DD… or maybe just Dev Diary to keep things simple.In this series, I’ll be sharing game development progress on a monthly basis. At least, that’s the plan. Let’s see how dilige…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.