Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
90% positive of 106 · Very Positive · Live from Steam
Loading reviews from Steam…
Free on Steam. The demo has its own app, so its players are counted separately.
Roguelike shooter set in a dystopian, livestreamed gameshow. Obliterate waves of deformed freaks, earn donations from your sadistic audience and gamble your earnings for upgrades. Your life is a Performance. Your Death is Content.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (106 reviews)
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
-Added Rate of Fire upgrade card to reward screen that will increase RoF for all weapons when selected. This was requested by a lot of people, it's an awesome idea so I had to do it. -Fixed bug where game would detect a controller and override mouse and keyboa…
-You can now exit the reward screen by pressing esc(pause menu button), You will keep the reward screen in your inventory and you can pull it up again, the cards will stay the same until you select something or reroll. Hopefully this fixes the issue where some…
-Each enemy type now has their own breathing sound, it's is proximity based. This will help the player know when an enemy is close. -Added a hit icon to player UI, which will show what direction the player got hit from. -Changed Death level down from -2 to -1.…
-Pause menu now has a button to swap ability buttons, So if you get fireball assigned to Q and want it on E, you can do that -Fixed bug where you would lose a reward screen if you spammed X -Loud gunfire stacking sound in final act is fixed -Increased grapple …
-Increased the amount of ammo you get from ammo crates, along with increased ammo drop chance -Nerfed Death Penalty ability to kill 4 enemies instead of 5 at base level
-Fixed issue where enemies would get stuck in spawn in a certain room -Increased range on Death Penalty ability -Made some enemies slightly faster
Hello all! This is my first announcement for LUCKROT, I promise to do these more often from now to keep you guys posted.I've been hard at work after the demo release, thank you to all of the legends that gave it a go. I'm aiming to have the full release someti…