Last 7 days ยท history since Nov 7, 2026
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Hello again, I know I haven't updated in a while, but Millispeed is still in development! Fixed the blown out lighting on DirectX 11. Unreal Engine and DLSS plugin upgraded to 5.8. More physics changes, to make the millipede even more stable at higher speeds. โฆ
Hello! The game engine has been upgraded from 5.5 to 5.7, the latest version of Unreal. With it come some pretty significant performance improvements, and the newest version of DLSS. I'm seeing at least double the framerate on this build. I've optimized the waโฆ
Added some fixes so that crows can't double-attack you, causing there to be no escape.
There was a major issue that caused the player to no longer be able to hide from crows after eating a mega-pellet while already hiding.This has been resolved! I've also done a big balance change. Mega-pellets worth 20 legs are now much smaller than the standarโฆ
New updates in this build:The Millipede now looks fuzzy when the material is set to 'Matte' in the Millipede Designer. Shiny and reflective is still available.New animations and UI to indicate when a pellet is eaten and how many legs it's worth. This also makeโฆ
Faster MillipedesMillispeeds have been nearly doubled. Now that the steering is more stable, this means faster speeds without losing too much control.New FeaturesAdded camera tilt toggle to the first-person viewAdded a toggle to enable motion bluradded a togglโฆ
This month, I've been working on a version of Millispeed with simplified graphics and a 90s, PS1 aesthetic. Still a work in progress, the gameplay itself is largely unchanged and is mostly just visuals. I'm still planning to release Millispeed with its originaโฆ