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Hello lovers of particle effects that kill,I'm exhibiting Signs of Danger at PAX Aus 2026 at the Melbourne Convention and Exhibition Centre from Fri 9th to Sun 11th of October 2026!To celebrate I cut together some gameplay clips to make a new sorta-trailer:Com…
Why, hello there! Bet you didn't see me standing here, all cloaked in shadow.What's that? You want a flashlight? To see me better?Wait, you want to know the whole story behind the flashlights? Well then, gather round.Read the full post over on the Slow Rush we…
Playtesters are loving the 'Signcrafting' (gun/ability upgrading mechanic) now, and they especially loooove the powerful guns they can make - once they "get" how it works.Except... almost nobody was "getting it" unless I was standing there right next to them t…
I have been neck deep in tedious engine work multithreading the heck of my custom falling sand engine - it's kinda difficult!But let's also talk about something GIF-friendly: time traveling!Read about it here: https://www.slowrush.dev/news/porting-performance-…
Signs of Danger has both online and local co-op.Remote players are controlled remotely (duh), but I gotta support multiple gamepads for local players, with an easy drop-in/drop-out flow.Still, when playing singleplayer, you should be able to seamlessly swap be…
Most roguelites let you collect items to make overpowered builds, based on characters with some starting skills.But I want to go further than that.What if you could build your own whole skill tree? Let me show you Signcrafting!Read the full post over on the Sl…