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Hey everyone! This is the Potato Kid team with the news from our latest Talaka Demo update, prepared for this Next Fest! We worked hard on improvements and fixes, and we hope you enjoy it! Features & UpdatesWe created and implemented a few features that improv…
Hi there, folks! Paulo here, bringing the updates on the Demo! There are tons of little things that we changed or fixed, but I want to focus this post on these:Weapon Variety We’ve listened to feedback and have been working hard to increase the variety and imp…
Hi there folks! Potato Kid team here, bringing you a freshly baked new Talaka build just out of the oven! This build contains dozens of fixes, changes and improvements based on the first week of Beta testing. Thank you so much to our dear beta testers for maki…
Hey everyone! Paulo from Potato Kid here, bringing more details about the Boss fight we have in the Demo: the Dendê Tree!Take a look at how the fight works in this video:The fight works like this: to win, you need to damage the tree’s heart. However, the heart…
Hey everyone! Stiven from Potato Kid here! I’m here to talk a bit about Talaka’s first biome: the Sertão!At the start of the game, the Sertão has a very arid, hot, dry look. Browns and yellows dominate the color palette, with room for a very warm orange, court…
Hey everyone! Paulo from Potato Kid again! Today we’re getting to know the Skill system better!How it works: Skills use their own energy, the Skill Points. When Talaka has enough points available, the skill button shows up on the interface, and all you need to…
Hey everyone! Stiven from Potato Kid here! I’m bringing you a bunch of Talaka dialogue art!Our Dialogue system is very straightforward: one character speaks at a time, and the other responds. Emotions and intentions come across through each character’s art and…
One of the most memorable demos I played at Gamescom Latam 2026 was that of Talaka , a watercoloured 2D action-roguelike that - like many games at the São Paulo-based show – leaned deeply into Brazilian culture and mythology. In this case, it's something of a …
Hey everyone! Paulo from Potato Kid here, and today I’m bringing more details on one of the most complex systems in Talaka: the Two-Way Progression System.In many roguelites, new content is unlocked as you die. It seems natural, but it creates a curious situat…
Hey everyone,The wait is over! The Talaka demo is live on Steam right now.Wield god-blessed weapons, take on corrupted legends pulled from Brazilian folklore, and help Talaka on her journey through a hand-painted world unlike anything you've seen.This has been…
Hello, everyone!We’ve reached the end of Talaka’s Beta Test period, and we want to thank you with all our hearts for playing and sending feedback throughout this process.What’s going to happen: 🔑 Starting NOW, it will no longer be possible to claim new keys. …
Hi there folks! Paulo here with a new type of post, hope you enjoy it! Before we opened up the game for a closed beta test with 200+ participants, we at Potato Kid decided this would be a great opportunity to get some telemetry data and learn more about what’s…
Hey everyone, Potato Kid here again! \Today's the day! Our first two biomes are live and ready to be broken by all of you. If you already said hi in the Beta Discord, you'll get your key today! Haven't requested access yet? Head to the #talaka-beta-request cha…
Hey everyone,Potato Kid here, the team behind Talaka!! Here's the honest truth: feedback from players is the only way we'll be able to make the game truly great. We've been heads-down in development for a long time now, and at a certain point, you stop seeing …
We're in San Francisco representing Potato Kid and will be showcasing Talaka at GDC Festival of Gaming in San Francisco, starting Wednesday until Friday, with the support of our publisher Acclaim. Come by the Brazil Games booth at 1741 to play an early version…
Hello world!We’re Potato Kid—a brand-new indie game studio, and we’re thrilled to introduce our debut title: Talaka. It’s great to meet you!We’re a small team pouring our hearts into crafting a game that’s unique, memorable, and genuinely fun—for you, the play…