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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Added new bow skill: Long Shot A long-range arrow that can hit enemies from 8 tiles away. Added new sword skill: Sky Rend A rising slash followed by a powerful dual-blade descent that cleaves through foes in a single motion.
Added difficulty selection with three modes: Easy, Normal, and Hard Improved grid cursor responsiveness with smoother movement transitions Increased character cycling speed for improved flow during battles Fixed an issue with Dominion Wellspring that prevented…
Improved enemy AI targeting logic to ensure more consistent decision-making in battle Enemies now prioritize maximizing weapon range (e.g., archers will strike from afar when possible) Fixed a bug where enemies with support or healing weapons were not aiding t…
Character Details UI You can now press Y on controller or i on keyboard while hovering over a character on the grid to bring up a detailed status menu. This includes everything you need to evaluate a unit mid-battle: name, level, portrait, equipment, HP/SP, EX…
New Features Added Japanese language support for all UI elements used in the playtest. Implemented localization framework across the game UI to support additional languages in the future.
Bug Fixes Dominion Revival System: Resolved an issue where characters were not cleared from the dead list between level loads. This fix eliminates "ghost" versions of characters that could freeze the game during combat actions like attacking or supporting. Ene…
Hi everyone!First off, thank you so much to everyone who joined the playtest and shared feedback. It’s been incredibly helpful, and your support has meant a lot as Curse of Dominion continues to grow.I'll be officially closing the playtest this Tuesday in prep…
Welcome to the Curse of Dominion playtest event! I’m thrilled to have you here to help shape the future of this game.What to Expect Dive into two sample levels featuring my grid-based combat system. Each level takes about 15-30 minutes to complete—perfect for …