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Today’s devblog focuses on the everyday foundations of life at sea – economy, goods, and ships. As it turns out, it’s the choices about barrels of water and a few extra kilos of cargo that often decide whether a voyage ends in profit... or stranded on a sandba…
This devblog has been split into two parts. The subject of combat is so extensive that one entry would be far too long. Today’s focus is entirely on naval combat, while next week a separate post will cover land battles. Three durability bars and the crew count…
Wind in Caribbean Tide is not just a decorative detail on the horizon. It is the invisible hand that decides whether a ship cuts gracefully through the waves or stumbles across the sea like a tavern regular after too much rum. Direction and strength of the win…
Hey Captains!We’re kicking off the first devblog for Caribbean Tide – a game of high-seas adventure set in the 17th-century Caribbean. This is an open-world experience blending exploration, trade, crew management, and naval encounters across a vast map that co…