Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Dash through bullet storms and build your own firepower. Loop Fighter is a single-player bullet-hell roguelite with auto-targeting combat, eight unlockable ships, and three-choice upgrades. Chain shots, launch homing missiles, command drones, and take on 40 waves across five sectors.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This update brings the luminous fighter fleet together and fixes several issues in upgrades and projectile combat. Visuals - Updated all eight playable fighters with white crystalline hulls, distinct silhouettes, engine effects, and trails. Each fighter keeps …
This update focuses on the game's written presentation. I reviewed and rewrote text across the menus, combat, pilots, upgrades, and progression so the game reads more like a finished release and less like a temporary instruction sheet. Text and Presentation - …
This update focuses on run variety and clearer combat feedback. I wanted each launch to feel a little less fixed, while keeping the rules easy to understand. Gameplay - Added Battle Conditions. Each normal run now rolls one condition at the start. - Current co…
This update focuses on run choice, wave variety, and clearer boss pressure. The goal is to make each run feel less fixed while giving players a simple choice before launch. Route Choice - Added three selectable routes on the main menu: Stable, Strike, and Anom…
This update keeps Loop Fighter focused on the single-player experience, with smoother run pacing, clearer upgrade direction, and better pressure changes during combat. Single-Player Flow - Runs now track recent performance. Clean waves can increase upcoming pr…
This update focuses on the overall run feel, upgrade choices, and wave pacing. Runs should now feel less repetitive, with clearer build direction and better pressure changes during combat. Gameplay Flow - Added smarter wave pacing. Strong play can push the nex…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.