Last 7 days · history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Development is moving full speed ahead. Here’s the list of changes already added to the test build.What’s been optimized:A large number of visual effects.Shadows.Lighting on Levels 2 and 4.Processing of enemy kills with shotguns.Log handling.New Features & Fix…
Added the ability to disable shadows in the graphics settings. This was necessary for owners of very weak PCs and Steam Deck users. It doesn’t heavily affect visuals, since shading is handled by two types of ambient occlusion simultaneously, but it should noti…
The game now has a full pause - when the menu is opened, everything will stop. (In the prologue, the pause does not work).
A level restart button has been added to the menu, just in case. Some text translations have been corrected and added. Geometry on Level 2 has been fixed.
Turret fix on Level 3, some encountered an issue where the turret kept shooting after exploding. This should no longer happen.
Some of you might have already checked out the intermediate update that came out a week ago — its main addition was achievements. Now I’ll break down the changes in this update. Timer. You can now enable the timer in the menu and see how long it took you to co…
The HMUR Playtest is coming to an end! It’s been an incredible journey - a huge number of players joined in, shared their thoughts, and helped shape the future of the game. Over 500 feedback submissions were received through the Google Form, not to mention all…
Added an "Aggression Meter" displayed as a filling bar. The bar grows with kill streaks: the longer the streak, the faster it fills. The meter itself is not fully finished yet, but it can already be tested.At the end of the level the following is now displayed…