Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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79% positive of 133 · Mostly Positive · Live from Steam
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Polynomial 2 is an amazing visual candy which tends to be a space shooter and a music visualizer. Immersive on screen, mind-blowing in VR.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 79% on 2026-11-01 → 79% today (133 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Latest build of the game, may not work at all
Fixed numerous rendering bugs on AMD and possibly Intel GPUs (music not visualizing correctly, laser weapon showing huge red bloom, antialiased lines not rendering correctly). UI bugfixes for large playlists. Some fixes for enemies with more than 1 gun attache…
https://media.giphy.com/media/d4aVe1CNZFovwNmU/source.gif The new update adds a Christmas level and a lot of new music. Make sure to reset your playlist ("Reset" button in Music menu) so that the new soundtracks show up. I have to go spend some time with the f…
https://media.giphy.com/media/d4aVe1CNZFovwNmU/source.gif The new update adds a Christmas level and a lot of new music. Make sure to reset your playlist ("Reset" button in Music menu) so that the new soundtracks show up. I have to go spend some time with the f…
This update improves the visuals in the campaign, makes the gameplay more difficult at places, adds some new enemies, some achievements, adds direct Oculus SDK support, and fixes a bunch of bugs and UI problems. For those who like to create art, it is now poss…
This update improves the visuals in the campaign, makes the gameplay more difficult at places, adds some new enemies, some achievements, adds direct Oculus SDK support, and fixes a bunch of bugs and UI problems. For those who like to create art, it is now poss…
This update improves visual quality, especially so on Oculus Rift but also on other VR headsets and on the regular displays when viewing it under dark conditions. Changelog: Visual quality improvements across the board, most noticeable in VR or on the screen i…
The store page is displaying a list of achievements (and saying it includes 14 achievements) even though they are not set as supported in any of the metadata, and are not yet actually achievable in the game. (Note that the list of steam features does not list …
This update mostly addresses UI functionality and game controllers. Changelog: Toggle fullscreen without restart under Windows Improved sounds Improved font rendering VR menu bigger, closer, curved, and auto-centers on start Increased VR UI rendering resolutio…
This update mostly addresses UI functionality and game controllers. Changelog: Toggle fullscreen without restart under Windows Improved sounds Improved font rendering VR menu bigger, closer, curved, and auto-centers on start Increased VR UI rendering resolutio…
You'll need to enable vive controllers from the Options -> Virtual Reality Controller menu (sorry, I had to turn it off by default because it's too unfinished). The current control scheme: Left-hand touchpad: Thruster control. The direction is set by the combi…
Got it working in menus (in latest_build beta branch) Still working on the actual game. Did some experiment where pressing grip button lets you rotate and move by grabbing the space, that didn't work nearly as well as I hoped (you can try it out yourself if yo…
Got it working in menus (in latest_build beta branch) Still working on the actual game. Did some experiment where pressing grip button lets you rotate and move by grabbing the space, that didn't work nearly as well as I hoped (you can try it out yourself if yo…
Supports both Oculus Rift and HTC Vive headsets in the seated configuration. This update should improve VR performance quite a lot. There's a new control: the control bound to "zoom" (right mouse button, left trigger) now aligns the spaceship with your head - …
Supports both Oculus Rift and HTC Vive headsets in the seated configuration. This update should improve VR performance quite a lot. There's a new control: the control bound to "zoom" (right mouse button, left trigger) now aligns the spaceship with your head - …
- VR support - Xbox controller sticks control precision improvement
Released today
Released today