Last 7 days
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey coaster builders, today I've released a small patch addressing a few issues that have recently been identified in the game. As part of this, multi-threaded coaster building is temporarily locked behind an experimental setting in the menu due to a game-breaโฆ
Hello scream machine designers, today I've released a small update that makes the game a little more spooky! New pumpkin and tombstone scenery props have been added to decorate parks with, just in time for Halloween. Along with that, all scenery items can now โฆ
Hello park builders! Today I've released an update adding some quality of life features, especially in regards to terraforming and the undo system. The changelog can be seen below:- Terrain sculpting and painting actions can now be undone and redone to correctโฆ
Hello roller scientists! Today I've released another update implementing a technical feature I've been testing for some time. Thanks to a process known as multi-threading, I've found a way for the game to generate coaster track more efficiently. The result of โฆ
Hi rocket scientists! Less than a day ago I released an update that adds the feature to share parks by exporting and importing the save files, but I wanted to address two issues identified with the feature in this patch. The changelog can be seen below:- Imporโฆ
Hello cosmic coaster designers! I hope you all have been having fun building awesome rides in the demo of Coasteroid already. Today I've released a small update that makes it easier to share these parks to other players, by adding the option to export your savโฆ